The first 5 skills & Numb Illusions Wilderness Map and Ancient Wilderness Map

make sure to download the Numb Illusions maps, of the Wilderness and Ancient Wilderness which is more dangerous for players running around in it.

If you remember the planet names you can find it there. I may have taken a bill “blast off” but I promise at the company I work at and school I won’t ever take these, maybe on a Sunday only, nah never I will give them up I promise. I need addy for the focus lol. Silly me.

Okay enjoy. Mod Ash step in “He is fine, he has given up those pills.” he will stand up for me.

I am going to share 5 skills at a time, I got over 70 documents of the over 70 skills in the game. Enjoy scroll below. and make sure to save and edit in paint to zoom in unless you got a program that zooms in on the computer. For now may share more in future.

Remember some people like to enjoy a beer or weed once in a while or daily, I prefer this pill once a week or like avoid, I will get over it tomorrow. I didn’t take it, look into my eyes!

5 Skills here enjoy.

(remember these words are old, and its just my old ideas)

The Attack Skill

  • Attack
  1. As you may know some skills are buyable, this one may or may not be buyable it is easy to level.

 

  1. The 9 combat variants of ranged, magic, and attack are probably going to be max level of 99. But to master beyond in all 9 you will need to have gotten 99 in all combat attack variants, so once all 9 of them are 99 you can now surpass and reach 150 in all 9 and that is the max.

 

  1. So yes to level these skills may be very expensive if buyable will allow players with a lot of money to RWT and buy them from the gaming company. (no glitch of one surpassing 99.)

 

  1. To reach level 99 per se in Attack in simple training areas where it will literally train it for you, would take an example of a week of 5 hours a day for 7 days, much faster than Runescape.

          (The above rule is applied to all 9 Attack variants.)

 

  1. To surpass all the way up to 150 which is the maximum you will need to have completed maybe major quest series from Carlin, Steve Jobs, the Forbes planet etc. Basically meaning even with the Skill Capes and gear for 99 in these skills, you will be able to reach beyond.

 

  1. To get to 150 without buying in for very expensive high rollers who just don’t have time to train would be as follows:

 

  1. Per se you have new training areas and you can level on one of them from 99 to 150 either by long tedious training which nobody would do or simple shortcuts in these new training realms which will allow you to literally do the last quest series in the game which for these 9 skills I would pick a quest series of 12 really good quests that are fun and legendary, and you can level all of them up at once to 150, unless you feel like doing 99 to 150 in a matter of a week or 2 and 5 hours plus a day which few would do, or maybe it stays stuck at 99, till you do these quests, as to keep certain high level pures.

 

  1. 1st deal: When buying stats in these 9 variants legal Real World Trading from the company it is a package deal. So 70 in all 9 is the minimum and it can cost 300 dollars plus tax.

 

  1. 2nd deal: Or if you want straight up 99 in all 9 variants it is 400 dollars plus tax.

 

  1. 3rd deal: Lastly if you want to train or do the 12 very long extra quests, the quests will take a long time but it is faster than training from 99 to 150. So a high roller want to just buy your account without a black market in the company easy, the black market in the company can be (secret Jmod accounts coded for specific fun stuff as to keep that market alive.) But 150 like I was saying would cost 600 plus taxes about. (the majority may train but hey shortcuts for your multiple accounts can be good.)

 

  1. (And making the 9 combat skills all or some stuck you can do in an easy settings for some pures opens the door for better pure playing.)

For the Attack gear which is separate but equal to the other 2 attack variants it just gives more variation of gear. I will try breaking it down into parts.

Part 1: Attack and defense go together many times the higher the defense gear goes, but not always, however the higher up you go in level the more mandatory it is to have defense up, because this idea is applied to all 9 variants of attack styles as yourself not counting Morphing or Special items that can be used sometimes.

 

Part 2: I will definitely need to monitoring over the combat system so the items are all balanced I do not like how Runescape is so complicated, making it easier even hybrid armors need to be rotated in a secret compartment. But in the end Health which starts at 30 and goes up to 200 and even 50 more hp if you have mastered certain quests, perhaps 99 in all 9 attack variants is required to have 250hp.

 

Part 3: Fighting is the same mechanics as Oldschool Runescape but the depth of the battle becomes about who can last the longest not who has the most expensive gear, we as the team will make sure rares are in the game and even added for seasons and rocket up in price but they will be discounted fun rares even literal only 500 of this item literally and it can only be found on the street or through a market of other players so maybe some J Mods with special access codes can sell through that part of the Universal Exchange at the Universal Central.

 

Part 4: Here are the attack Armors I have for official use with the team as follows:

The attack list does not all apply for the ladder. As an example:

  • Bronze level 1 defense
  • Iron level 5 defense
  • Steel level 9 defense
  • Mithril level 15 defense
  • Adamant level 19 defense
  • Black level 28 defense

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And all the armors below require that defense level and “the specific combat variant of the 9 in this case Attack with defense below needed.”

 

  • Norvinian level 41 defense & Attack required ((from 7-25… Don’t forget team…))
  • Runite level 48 defense
  • Dragon level 58 defense
  • Ancient Dragon 65 defense
  • Zumora (barrow type) 72 defense
  • Purple Dragon of Old 78 defense
  • White Dragon of Old 83 defense
  • Gilded Dragon of Old 91 defense
  • Black Godly Roda 97 defense
  • Vunrabu of Vengeance 105 defense
  • Crystal Sanire 111 defense
  • Salkarez 115 defense
  • Valkarez 115 defense
  • Morabis 115 defense
  • Anubis of Time 119 defense
  • Timeless Dragon-Deity 119 defense
  • Angelic Demi-Lordon 120 defense
  • Sky-Light Summer Gi 132 defense
  • Fallen-Angelz Melee Robes 150 defense ((yes don’t forget 7-25 all require defense and attack.)) (Plus this method could be applied to all 9 attack variants as to keep it structured and not out of whack.)

 

(So to end there, all 9 attack variants are attached to defense especially the higher you go, particularly around (NUMBER 7) so from Norvinian and up will require that defense level and that “combat variant.”

 

For the sole purpose of not changing any of these the team can add fun ornament kits or some sort of thing to make it have a variation of colors, but the base of it will always be recognizable maybe (a simple feature look at what they are wearing) (not 1,000 things I don’t want to know about them.)

 

Important note the reason why I picked from number 7-25 on the list to require the Attack skill and defense skill equally in this case, and that goes for all (9) variants 7-25 same method applies

to all 9: (Ancient 3 types, Sun and Moon 3 types, and the Normal Original types.)

 

So yeah numbers 1 through 6 on the list for Attack can be applied (SAME) (SAME) (SAME) not requiring the ancient attack the sun and moon attack and the regular attack to be attached, as to not overdo armors for easy leveling

2) Defense

Defense level is not a combat variant. So fuck the pures from Runescape you either have 99 pures or 150 pure sor in between. Maybe even pk Morphed areas arenas. For the Arena skill. Simple no eoc. No eoc. No mo no mo.

 

To reach the 99 level you need to train the specific areas assigned for this skill, and it will be fun and easy about 1 week of training to reach 99 5 or 7 hours a day, but you will need your other 9 variants to be high up. It levels sort of on its own but you will need to use the specific areas for it.

5 Exclusive legendary quests from 99 to 150 will be a way to reach the max level. The training methods are a bit slower, so the quests can help quicker if you have the requirements at that high level.

 

The armors are all listed for each document trying to be as organized as possible. But Defense applies to the 9 attack variants and maybe some silly exclusive armors, sometimes master quest requirements and even for the Morphing Skill because some of the morphed beings you can be will require defense to be that being as with other skills paired with morphing.

3) Magic

As with all 9 combat variants I will redirect you the viewer to look at how 1) Attack Works.

So you understand the same principle is applied of the training to 99 then training to 150 or questing from 99 to 150 once completing all 9 variants to 99, to access those major 12 quests I believe, long and fun, a lot of battling never ending in a way.

 

(Or like some you can look at 1) Attack and Legal RWTrade and buy the 9 skills, in packages of 70 each or 99 each etc… up to 150 look at 1)Attack to know the official manner of doing things within the confines of this Drive.)

 

Spell Book: (The 3 spell books will be tricky because much could be added to it with the team and the things I build myself in the document so it is not as official as the 25 armor types. But I will do my best to keep it simplified.)

 

So yes magic goes from 1 to 99 to 150. (Common elements: 1- Lava, 2- Water, 3- Ice, 4- Shadow, & 5- Lightning) “in that order.”

(5 total to start off with for this spell book.)

(All the attack spells in the standard Magic Spell book. Yes Ancient Magic can have a higher form of Ice barrage winky face my favorite attack. To legally steal.) “1st half”

[Surges] uses the 5 elements

[Armaic Curses] uses the 5 elements

[Barrages] uses the 5 elements

[Blitz] uses the 5 elements

[Plagues] (Unique 3 of them.)

 

All other Spells in this category 2 Final Category: Brainstorming “2nd half”

(Only 3 tele-grabs throughout the 3 spell books 3 magic variants.)

(2 found in this Magic standard book and Exalted is found in Sun & Moon Spellbook.)

 

Tele-grab “25 Magic”

 

All-Knowing Tele-grab “87 Magic” (it will retrieve all the items on the ground in a looting sort of bag of magic but the magic bag has 15 minutes before it expires so unload what you can in the inventory or just go straight for the bank. “You have 15 minutes Hurry! Before it disappears like a good T.V Show!”)

 

Exalted-Telegrab (This is in the Sun & Moon Magic spell book look at 18) Earth 2 folder to see the map for details on getting the luciferian hilt. 82-91 Sun and Moon Magic if it is 91 you can consume the time quicker with recovering unique items in wilderness or dangerous npc areas, or both. In a matter of minutes.)

 

Teleportation to Player (Enter Username) “99 Magic needed.” (may need the technology to see where that player is exactly located like spying on the general area around them zoom into them before deciding. Some J Mod touch to all players.)

 

(Common elements: 1- Lava, 2- Water, 3- Ice, 4- Shadow, & 5- Lightning) “in that order.”

[Surges] uses the 5 elements

[Armaic Curses] uses the 5 elements

[Barrages] uses the 5 elements

[Blitz] uses the 5 elements

[Plagues] (Unique 3 of them.)

(((First half the Surges, Armaic Curses, Barrages, Blitz, and Plagues, and maybe others with the team and some I may add. Not categorized…)))

 

[Ancient Magics will be for only very high level spells organized. When I get to that document. & Sun and Moon Magic will be unique and for higher levels as well. So in a way those 2 spell books may be superior looking but some of the spells here are just as good for the ladder end game.]

  • Lava Surge 17 Magic
  • Water Surge 25 Magic
  • Ice Surge 32 Magic
  • Shadow Surge 37 Magic
  • Lightning Surge 46 Magic
  • Lava Armaic Curses 52 Magic
  • Water Armaic Curse 61 Magic
  • Ice Armaic Curse 69 Magic
  • Shadow Armaic Curse 73 Magic
  • Lightning Armaic Curse 81 Magic
  • Lava Barrage 83 Magic
  • Water Barrage 89 Magic
  • Ice Barrage 94 Magic
  • Shadow Barrage 97 Magic
  • Lightning Barrage 99 Magic
  • Lava Blitz 102 Magic
  • Water Blitz 107 Magic
  • Ice Blitz 111 Magic
  • Shadow Blitz 115 Magic
  • Lightning Blitz 122 Magic
  • Biblical-Plague of Locus 135
  • Blood-Tsunami Plague 144
  • Fallen Angel Summoning Plague 150

Misc. Spell Ideas for the team to work on I will say 20-30 I will just do a few. For the combat variant these mainly apply to player killing a lot of the standard especially at the start are for npcs and such. (as to not leave wasted spells like Runescape.)

  • Angelic Roar-Surge 82 Magic
  • Godly Time-Out 91 Magic
  • Bloody Barrage of Norva 101 Magic

(I will stop there as to leave some for team but you get the gist, and even these spells can be good for specific npcs.)

 

2nd Half of spells just the concepts can be added fixed organized but kept:

                (The-Non-Combat Skills) (Just did 6 as an example.)

 

  • Tele-grab “25 Magic”

 

  • All-Knowing Tele-grab “87 Magic” (it will retrieve all the items on the ground in a looting sort of bag of magic but the magic bag has 15 minutes before it expires so unload what you can in the inventory or just go straight for the bank. “You have 15 minutes Hurry! Before it disappears like a good T.V Show!”)

 

  • Exalted-Telegrab (This is in the Sun & Moon Magic spell book look at 18) Earth 2 folder to see the map for details on getting the luciferian hilt. 82-91 Sun and Moon Magic if it is 91 you can consume the time quicker with recovering unique items in wilderness or dangerous npc areas, or both. In a matter of minutes.)

 

  • Teleportation to Player (Enter Username) “99 Magic needed.” (may need the technology to see where that player is exactly located like spying on the general area around them zoom into them before deciding. Some J Mod touch to all players.) This spell is in all 3 spell books it is shared, even though you can rotate between them on the spot 24/7, convenience. 99 Magic Needed.

 

  • Teleport spells in general will be more unique but interesting so hard to make this one. Maybe even gaining access to areas as you explore them. And in rare cases questing, but thankfully questing in this game is 100000xinfinity better than runescape tedium.

 

  • Auto-Alchemy level 52 (turn items to “Norvinian Points” used for Bot-Scrolls etc. And other cosmetic rewards)

and overall: “different levels maybe one in the 50s, one in the 80s, and one in the 120s, (3 total so 52, 84, & 125.) The first alchemy turns some items into points for a reward system “Norvinian Points” for the Norvinian planet to buy from exclusive shops. Not a currency like the 28 currencies I have listed.

[And yes botting for Auto-Alchemy all 3 of them just certain spells, and skills in general will do 1,000 or 10,000 gems for you in crafting or 10,000 log fetching without cutting down the tree, so the bot is scripted in so more players enjoy the experience and can chill etc.]

As for Auto-Alchemy it can do noted or stacked items for this purpose, 5,000 at a time unless you have master “Norvinian Points” to get a reward like a scroll or some sort of item to apply to yourself you get “Infinite Auto-Alchemy” until the game logs you out after many hours.

 

Auto-Alchemy level 84 Turns the stacked or noted or non-noted items into currencies “Some to choose from” “Gold or Exalted or Black Coins etc.” “You can even customize it to split it evenly with the items.”

 

Auto-Alchemy level 125 Turns specific items that only certain hard npcs drop for the masters of the game into many different things, which will be needed or even cosmetic exclusive items.

 

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I will still need to approve of course, one great man approving everything is more important than a group who never decides. So I will let the team decide these: Oh goodie more J Mods in PORTUGAL OMG.

Lol

 

Robe name ideas, not always robes, even odd sets. (Defense will only be required for the higher armors not the lower ones similarly to attack but not the exact same variant for the 3 attack styles.)

 

(Those 12 I will try to rank them.) (you will need the level of defense and magic to be the same.)

 

(Give jay-Z one painting to him and his twins that I will make on video and maybe he gets me some celebs, use that if I can. Or get sued and pay a simple fine, and laugh you are suing the guy who had all his money stolen and turn on them with the companies I control.) “pick a side”

 

(Give paintings and sleep with 2 or 5 girls for Gaga and Bulow and other celebs and Sasha Grey and porn stars I like maybe get some for free keep it 400 or 300 celebs total, even for the ogre twins and Walshey if they share it in a contract online. Or get fined and pay them a lot cuz i love them like small 10 year old toes.)

 

  • Timeless Romantic Robes level 92
  • Carlin’s Robe Set level 107
  • Drake’s Ancestral Set level 115
  • Chris Brown’s Ancestral Set level 121
  • Jay-Z’s Godly Robes level 124
  • Watch The Throne Robe-Set level 129
  • Immortal Dreaming Lord-On Set level 132
  • Starboy Demonical Cloak-Set level 135
  • Ian Gower’s Kaftan-Set level 138
  • Andrew Gower’s Kaftan-Set level 138
  • Snowy Secrets Kaftan-Set level 142
  • Burning Snowflakes Kaftan-Set level 150

 

(Always hire musicians if I can’t get the rights to songs to make simple copy cats, so we can’t get sued. I have people in mind for it…)

4) Ranged

Ranged will work as in Runescape, very similarly would not be surprised if we kept similar names but unique ideas for names custom items are welcome.

From level 1 to 99 it takes about a week or so if you play 5 or 6 hours a day at the right assigned training spots. (Time for it not to be so cluttered and confusing a chance to do it right)

 

From 99 to 150 maybe a 5 quest series very long and difficult or train it for a long period unless you did the legal RWT package of buying the 9 (combat variant skills) which range, for those who are always busy unless you hire a butler Don’t trust fishy sites. Only the legit RWT sites we approve of from other countries…

 

(and even with Ranged as with magic you need all 99s in the Ranged Variant so Ancient Ranged 99, Sun and moon Ranged 99, and Standard Ranged 99, so you can easily get to 150.)

 

(Ranged will have bow and arrows only.)

(I will make random bows and arrows.)

Bows:

  • Bow of Lava level 74 Ranged
  • Bow of Shady Dealings level 82 Ranged
  • Bow of No Return level 87 Ranged
  • Bow of The Antichrist level 93 Ranged
  • Bow of Jesus Christ level 97 Ranged
  • Bow of Buddhism level 105 Ranged
  • Bow of Oil Money level 116 Ranged
  • Bow of Augusto Gabe level 121 Ranged
  • Bow of Matt Kaytro level 126 Ranged
  • Bow of Ashtromic level 134 Ranged
  • Bow of Understanding level 144 Ranged
  • Bow of Lava-Falls level 150 Ranged

Etc… mixed ideas official shoved down the throats… yum.

 

5 arrow type examples:

  • Arrow of The Red Sea level 72 Ranged
  • Arrow of The Royal Norvinians level 85 Ranged
  • Arrow of Russia level 92 Ranged
  • Arrow of North Korea Nuke level 102 Ranged
  • Arrow of Deadly Kisses level 115 Ranged

 

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The armor types it can go beyond Dragonhide I like to keep it simple of course a few simple examples: 12

  • Crystal Dragonhide level 91 ranged
  • Onyx Dragonhide level 97 ranged
  • Gem Dragonhide level 105 ranged
  • Buu Dragonhide level 113 ranged
  • Ultra-Instinct Dragonhide level 117 ranged
  • Vegeta’s Pet Dragonhide level 125 ranged
  • Walter White’s Lamellar Armour level 136 ranged
  • Steve Job’s Lamellar Armour level 136 ranged
  • Carlin’s Pet Gargoyle-Hide level 138 ranged
  • Steve Gabriel’s Lamellar Robe-Set level 142 ranged
  • Mythical Fornicator’s Lamellar-Set level 142 ranged
  • Str3ngthz Legendary Robe-Set level 150 ranged

 

(a few extra:) 2 extra…

  • Lonely Angelic Robe-Set level 147 ranged
  • The Gates Lamellar-Set level 148 ranged

 

(Buu is from the planet Buu the skilling planet. On the Planet list.)

 

(The Str3ngthz Legendary Robe-Set is a homage to one of the greatest players of all time who made old school pking epic before it was ruined. Maybe the team can get me ownership of his youtube account for an in-game thing.)

 

(A few legends: Zezima, and Woox, and maybe Sparc Mac whom I like. That is all. Not counting J Mods who want to be npcs in the game which could be fun with catchy names if they want.)

 

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Copy and paste the below for those two docs of Ancient Ranged and the Sun and Moon Ranged…

 

(Ancient Ranged will have Crossbows and bolts only)

 

(Sun & Moon Ranged will have everything else like “Throwing Knives”, “Even oddly named Bows other words for bows with the team.” & “Ballistas”, etc. Please no over power so much, harder to pk, even delete teleport for pussies at real locations or castle wars type games and duel arena staking ideas from team hopefully they have good thoughts for how these gambling ideas are inserted into the game.)

Health

(Players can start with 30 health per se, and the health skills can go up to 200 or 250 for the grand opening of the game depending on how the team works the items, I believe it can be done. The reason I want to direct the team in this direction is because it gives us a focus range point to be precise, a lot of weapons and armor in game has silly effects or exclusive teleports or for the morphing skills. But what you need to realize making this health effective will take “Comedy, Potion Making Fluid is what I call it not Herblore, even in some cases “some arenas per se because Arena Master is a skill maybe players can customize the health and fight TO THE DEATH so raise the health to 1,000 or 10,000 maximum. I think Ian Gower the genius behind Runescape would love this as would the team.)

I believe it should be around 200 and reach up to 250 when you have mastered all 9 combat variants maybe with a quest series attached. Unlike with the 9 combat variants the skill does not level up by virtue of training it like from 99 to 150 on the 9 combat variants. This is based on the must do quest series…

(not counting the Arena Master skill which can customize the health to as high as 1,000 to 10,000) and even power ups which are not allowed outside and exclusive rewards with exclusive quests on the planet this is based on based on the planet list I have.

I would recommend the quest series should be called

“Destroy The World’s Health Organization”

Some snobby rich npcs who own the planets and stars the 1% are destroying public health and preaching falsehood, and you need to go on a journey as a master of the 9 combat variants of ranged, maged, and attack 3 of each 9 total… and you need to speak to an npc by the name of:

“Drug-Lord From Alpha-Moon”

“Drug-Lord From Alpha-Moon II”

“Drug-Lord From Alpha-Moon III”

you will need a very high level of drug dealing, and many other skills to finish this mastery quest series of 3 parts. Part 2 of it and Part 3 the hardest with more combat and fun dialogue. So your quest is to remove the bosses who run the Health Organization, to help the drug lord from the Alpha Moon which is a small Misc. Moon in the game to guide you through the journey, he has a mansion on this moon surrounded by an ocean of blood. And he talks about the 1% as filthy animals who control the planets and continents and divide them.

Simply put carrying out hits on the 1% who hide in different locations and the guards and twins who guard them, to make the Drug-Lord From Alpha-Moon become legal at lower costs throughout all planets, and ship the drugs magically without barriers. (So a Reverse-TeleGrab) “Fun cutscenes when starting and finishing the quest of magical drug dealing to planets from one moon.” that you with the drug dealing level can ship out on his behalf.